Far Cry Primal: Aspect Ratio Overview

Tired of going medieval on mercs in subtropical settings? Go mesolithic then, and unleash the fury of forest animals on unsuspecting arsonists and cannibals. Primal is the first Far Cry to feature neither guns nor intelligible dialogs.

Submitted by ColdSun on Sun, 06/11/2017 - 01:41

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Aspect Ratio Summary:

Screen change: Vert+

Widescreen Method: Native
Hud Stretch: None

Multi-monitor Support: Native
Multi-monitor HUD: Optimized

Ultra-Widescreen Method: Native
Ultra-Widescreen HUD: Optimized

4k UHD Method: Native
4k UHD HUD: Optimized

Rendered cut-scenes: Vert+
FMV cut-scenes: Anamorphic

Current Issues and Notes:

Baseline (Widescreen) Solution & Issues:
Native "Vert+" support. A 'Field Of View Scaling' slider can be found under Advanced Settings in Video Options.

Ultra-Widescreen (21:9) Specific Solution & Issues
Native Hor+ support up to F0V 100; at FOV 120 UWS compared to 16:9 is strictly Vert-.


Eyefinity / Surround Specific Solution & Issues
Native support with smart UI options... ruined by a flawed FOV.

The wider the MM resolution, the more the Vert loss and the less the effect of the FOV slider.
Starting with standard resolutions...
...default FOV 75 is Hor+ up to 12:3. TripleWidescreen compared to 12:3 is Hor+/Vert-.
...at max FOV 120 screen change is strictly Vert- across the board.
...at min FOV 60 screen change is Vert- in widescreen, then Hor+ from UWS to TripleWide.

As a result classic TripleHead beats TripleWide. Lowering the FOV to 60 in 16:9 is the only way to make a WS vs. TW comparison look good.
For the record the 48:10 screenshots below were taken at FOV "120", which is identical to FOVs 75 and up and barely higher than FOV 60.

Multi-monitor-friendly UI settings in Video Options:
Main Monitor: where all menus, FMVs, loading screens are displayed. 2 on a 3x1 setup = center. Does not affect the HUD, selection wheel or inventory/menagerie pop-ups.
Window ModeBezel Corrected Eyefinity/Surround. Uncorrected resolutions are listed separately.
Multimonitor HUDAuto (adjusted to bezel compensation), Fixed Aspect (16:9 centered), Fit To Display (spanned).

4k UHD Specific Solution & Issues
Native support.

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